READ THE RULES - This wont just let you know how things work, but also give you some insight into the strategy needed for victory.
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Create Your Tribe: Begin your journey by naming your tribe and creating a unique leader. You can customize your leader’s stats—Charisma, Intelligence, Leadership, and Strength—based on the strategy you want to pursue. Will you lead with brute force or cunning tactics?
Recruit and Expand: Build your tribe by recruiting warriors, gathering resources, and managing your growing population. Use your points wisely to invest in research, upgrade your troops, and secure your tribe’s future.
Acquire NFT Leaders: Strengthen your tribe with powerful NFT generals. These unique characters come with specialized stats and abilities that can turn the tide in your favor during key battles or diplomatic negotiations.
Engage in Turn-Based Strategy: Plan and submit your turn commands via the game’s interface. Scavenge, expand your territory, or launch an all-out attack on rival tribes as the game’s engine calculates the outcomes.
Form Alliances or Dominate: Interact with other players to form strategic alliances, engage in trade, or betray them for your own gain. Diplomacy is just as critical as combat in the cutthroat world of Radix Tribes.
Join the Fight: To take part, sign up on the this website and get started on building your tribe. Engage in battles, claim territory, and see how long your tribe can survive in a world where power is fleeting and only the strongest will rise.
Radix Tribes throws you into a brutal post-apocalyptic world where survival is not guaranteed, and only the strongest tribes will rise to power. Set in a cyberpunk wasteland ravaged by conflict, ancient technologies, and rival factions, the game blends strategy, resource management, and fierce combat to deliver an intense, immersive experience. Players create and lead their own tribes, scavenging for vital resources in the ruins of fallen civilizations, capturing valuable territory, and recruiting legendary warriors to ensure their tribe's dominance.
In Radix Tribes, every decision counts. Whether you’re rallying your warriors for an all-out assault, forming strategic alliances, or investing in futuristic research to gain the upper hand, the path to victory is paved with both blood and strategy. As the wasteland shifts and new threats emerge, you’ll need to manage your resources carefully and choose your leaders wisely. With NFT-powered leaders and a dynamic turn-based system, the choices you make today could define your tribe’s fate tomorrow. Welcome to Radix Tribes, where the only law is survival and the strongest will rise above the ashes.
The map of Radix Tribes is a vast, post-apocalyptic landscape filled with perilous territories and remnants of a broken world. Each region presents unique challenges and opportunities for survival, as players battle for control in this war-torn wasteland.
The Wastelands: The heart of the map, a barren expanse where survival is a daily struggle. It's the central battleground for resources, with little natural protection, making it a high-risk, high-reward area for tribes.
Silent Peak: A mysterious and eerie mountain range in the north, where no sound can be heard, giving it an ominous atmosphere. Legends speak of strange events in this region, where adventurers are rarely seen again.
Neon Haven: Once a thriving cyberpunk city, now a lawless zone filled with flickering neon lights and rogue AIs. It still holds ancient technology and resources valuable to those who dare to explore its dangerous streets.
The Scorched Flats: An unforgiving desert region to the south, ravaged by past wars. This flatland is an open battleground, offering no shelter but hiding treasures in its endless dunes.
The Voidspire: A towering structure on the eastern edge of the map, it’s said to contain unimaginable power. Tribes battle fiercely to control it, knowing its strategic value in the larger conflict.
Dead Sun Valley: A place of desolation, where the sun seems permanently obscured by clouds of ash. Its isolated position makes it a strong defensive region for those looking to hold a quiet corner of the map.
Scrapheap City: A sprawling, chaotic wasteland of broken machines and rusting vehicles, where scavengers thrive. It's an excellent source of metal and tech resources but dangerous due to constant infighting among factions.
Each region on the Radix Tribes map offers its own set of strategic advantages and dangers. Players must navigate this diverse and hostile environment, choosing where to settle, scavenge, or fight as they build their tribe's legacy.
In Radix Tribes, players lead their tribe through strategic decisions, sending out their actions and watching the game world evolve as other tribes make their moves simultaneously. Here's what to expect:
Plan Your Tribe’s Actions: At the start of each game round, you'll make key decisions for your tribe. You could:
Turns Are Processed Together: Once you submit your tribe’s orders, the game engine processes your actions simultaneously with all other players. Whether you're expanding your territory or engaging in combat, your moves will unfold alongside everyone else's, creating a living and reactive game world.
Get a Detailed Turn Report: After each round, you’ll receive a turn sheet that gives you a breakdown of everything that happened:
This turn sheet helps you understand what went well and what to improve for your next round of decisions.
Read the Wasteland Newsletter: Along with your turn sheet, you'll also get a newsletter detailing important events happening across the map:
This keeps you in the loop about what's happening beyond your own tribe, so you can adjust your strategies accordingly.
Radix Tribes is all about smart planning and adapting to the constantly shifting dynamics of the wasteland. You make the moves, watch the world evolve, and strive to lead your tribe to ultimate domination.
In Radix Tribes, NFTs represent Chiefs, the unique leaders who guide your tribe through the wasteland. These NFT Chiefs are powerful assets that can be owned, traded, and collected, each bringing a distinct set of skills to your tribe. Here’s how they work:
Unique Chiefs: Each NFT Chief has their own set of stats such as Charisma, Intelligence, Leadership, and Strength, which directly impact how your tribe performs in the game. Chiefs might excel in battle, resource gathering, or diplomacy, giving players strategic flexibility.
Ownership and Rarity: NFT Chiefs are rare and valuable, with certain Chiefs being more powerful or desirable due to their unique attributes. Owning a Chief means you have a digital asset that no other player can claim, and it’s stored securely on the blockchain.
Tradeable and Sellable: Players can trade or sell their NFT Chiefs on the marketplace. This adds a layer of strategy to the game, as you can acquire Chiefs that fit your tribe's needs or sell a Chief for profit.
Real-World Value: Since these NFTs are linked to the blockchain, they hold real-world value and can be transferred between players or even sold outside of the game ecosystem.
By integrating NFTs into Radix Tribes, players get the chance to collect unique Chiefs that not only enhance gameplay but also have value beyond the game, creating a unique mix of strategy, ownership, and competition.
The art of Radix Tribes captures the harsh beauty of a dystopian wasteland, combining gritty, post-apocalyptic landscapes with cyberpunk aesthetics. Each piece reflects the struggle for survival, with vivid depictions of ruined cities, desolate terrain, and fierce, battle-worn characters. The character design, such as that of the Chiefs, conveys strength, resilience, and the scars of war, perfectly complementing the game's themes of dominance and survival in a broken world. This striking art style immerses players in a visually compelling narrative, enhancing both the lore and the gameplay experience.
Welcome to Radix Tribes, a post-apocalyptic strategy game where survival is not just about brute force, but also cunning, diplomacy, and resource management. Set in the desolate wastelands of a world ravaged by war, technology, and betrayal, Radix Tribes offers a turn-based, asynchronous strategy experience where players must lead their tribes to dominance by outmaneuvering enemies, gathering scarce resources, and forming strategic alliances.
Radix Tribes takes place in a world that has fallen apart—technological cities now lie in ruins, and vast stretches of the land are scorched and barren. The old world’s advanced technologies are coveted relics, sought after by warlords and scavengers alike. The landscape is as dangerous as it is mysterious, with radiation zones, rogue AI, and rival tribes all posing a threat to your survival.
Your tribe is one of many vying for control in this fractured world. You’ll lead them across a vast and dangerous map, consisting of territories such as the toxic Rotten Fen, the lawless streets of Neon Haven, and the haunted ruins of The Voidspire. These regions each offer unique challenges and opportunities for growth, but beware—the more territory you control, the more attention you’ll draw from enemy tribes looking to take it from you.
In Radix Tribes, there are many paths to victory, but they all revolve around dominating the wasteland. Here are some of the ways you can win:
Conquest: Wipe out rival tribes, claim their land, and become the ultimate ruler of the wasteland. By expanding your territory and eliminating threats, you can assert control over key regions, solidifying your power.
Resource Domination: Amass the most crucial resources—food, scrap metal, male breeders, and advanced technologies—while ensuring your tribe thrives. Control of rare resources and strategic territories will give your tribe a massive advantage over others.
Strategic Alliances: Form alliances with other tribes and use diplomacy to your advantage. By navigating the complex web of politics, you can create powerful coalitions to secure victory or betray your allies at the right moment for personal gain.
However you choose to achieve it, the goal is the same—survive the wasteland, rise to power, and leave your mark as the ruler of Radix Tribes.
In Radix Tribes, your journey begins with the creation of your tribe. As the leader of this tribe, you’ll not only name and customize your faction but also personally define your leadership traits, which will have a profound impact on how your tribe develops and performs in the wasteland. Every decision you make in these early stages will shape the future of your tribe—so choose wisely!
The first step to carving out your place in the wasteland is choosing a name for your tribe. This name will represent your faction in battles, diplomacy, and within the ever-shifting alliances and betrayals of the game world. Your tribe’s name is how other players will identify you, so make it something fierce, memorable, or clever—whatever suits your vision of dominance in Radix Tribes.
In Radix Tribes, you are the leader of your tribe. Unlike other strategy games, where you may only control a faction from afar, here you are personally responsible for shaping how your tribe operates. You’ll need to make critical choices about your leadership style and the attributes that will define you as a leader.
You have four core attributes to assign points to, reflecting different leadership traits that will directly impact your tribe’s success. You start with a set number of points to distribute across these traits:
Charisma (Fire): Your ability to inspire and motivate your tribe. High charisma improves morale, boosts recruitment, and makes diplomatic negotiations with other tribes more successful. Charismatic leaders tend to rally their warriors during tough times and bring unity to their people.
Intelligence (Book): Reflects your tactical acumen and decision-making skills. Leaders with high intelligence excel at research and resource management, giving them an edge in technological advancements and strategic planning. It also makes your tribe more efficient at scavenging and managing resources.
Leadership (Fist): A measure of your ability to command armies and coordinate large-scale operations. High leadership means better success in combat situations and more organized war parties. A strong leader can keep their troops in line, manage multiple armies, and lead large-scale assaults with precision.
Strength (Muscle): Your personal physical prowess, which plays a role in combat effectiveness and survival. A strong leader can personally fight alongside their warriors, making them a formidable force in hand-to-hand combat or physical challenges in the wasteland.
You’ll have 15 points to distribute between these four stats. How you allocate these points will define your strengths as a leader and influence how your tribe operates. For example:
Example:
If you want to lead a tribe known for diplomacy and negotiation, you might allocate 8 points to Charisma, 4 points to Intelligence, and 3 to Strength. Or, if you want to command through brute force, you could assign most of your points to Strength and Leadership.
While you are the main leader of your tribe, NFT Chiefs can be recruited or purchased to lead specialized missions such as war parties or scavenging expeditions. These Chiefs have their own stats and traits, allowing you to delegate certain responsibilities and spread your tribe’s influence even further.
NFT Chiefs in Combat: NFT Chiefs with high Leadership and Strength stats will be best suited to leading war parties, improving their effectiveness in battle and allowing you to wage war on multiple fronts.
NFT Chiefs in Scavenging: Chiefs with high Intelligence and Charisma can lead scavenging missions more effectively, finding rare resources and avoiding conflicts that could lead to casualties.
These Chiefs act as extensions of your leadership and give you the flexibility to specialize in areas where you might be lacking. If your character is more focused on leadership and intelligence, you might want to acquire a Chief with high Strength to lead combat missions while you focus on strategy and tribe management.
Once your tribe is named and your leader is customized, you’ll be given a small pool of starting resources:
These resources will be critical in the early stages of the game, and how you manage them will determine the speed and effectiveness of your tribe’s growth.
In the next chapter, you’ll learn how the world of Radix Tribes is structured, including the map layout, regions, and how to claim territories. Understanding the geography of the wasteland is key to success, as different areas offer unique advantages, from rare resources to strategic defensive positions.
The world of Radix Tribes is vast and unforgiving. As the leader of your tribe, you’ll need to understand the layout of the land, the resources available to you, and the strategic importance of different regions. The game map represents a post-apocalyptic wasteland divided into sectors, each with unique characteristics, challenges, and rewards. Controlling key areas of the map can be the difference between victory and defeat as you fight to expand your territory and secure vital resources.
The game map is broken down into sectors, each represented by a distinct terrain type or region. Every sector has its own set of challenges, resource availability, and strategic advantages. Sectors may be rich in resources like food or scrap metal, while others offer natural defenses or strategic locations that make them valuable for holding and defending.
Key Regions on the Map:
These regions, and others like them, each present unique opportunities and dangers. Securing a foothold in one of these areas could provide you with critical resources or defensive advantages.
Each tribe will start in a random, neutral sector of the map. From there, your goal is to expand your control by moving into new sectors, claiming them for your tribe. Controlling territory is essential for:
Claiming Territory: To claim a sector, you need to send your warriors to secure it. If the sector is unoccupied, your warriors will take control without a fight. If another tribe controls the sector, you’ll need to engage in battle to seize it. Expanding your territory also stretches your resources, so it’s critical to balance growth with managing the infrastructure and defense of your current holdings.
Not all sectors are created equal. Some sectors are resource-rich, while others may be barren or heavily contested. Understanding the types of resources available and where they can be found will help you prioritize your expansion.
Types of Resources:
Scavenging: In addition to controlling resource-rich territories, players can send Chiefs or warriors on scavenging missions into unclaimed or unexplored sectors. Scavenging is a risky endeavor, but the rewards can be great. A successful scavenging mission might yield rare resources or even unlock an ancient artifact that could change the course of your campaign.
Your starting location on the map and the way you expand can greatly influence your tribe’s strategy:
As you explore the map and claim new territories, you'll need to carefully balance growth and defense. Expanding too quickly without securing your borders can leave your tribe vulnerable to attacks, while focusing too much on defense might allow other tribes to claim valuable resources before you can reach them.
Suggested Early Strategy:
Now that you understand how the map works and the importance of territory control, the next chapter will dive into the lifeblood of your tribe: resources. You’ll learn how to gather, manage, and allocate your resources to grow your tribe and ensure its survival in the unforgiving wasteland.
In Radix Tribes, resources are the lifeblood of your tribe. They sustain your warriors, fuel your growth, and enable you to build powerful technologies and defenses. Without careful management, even the strongest tribe can crumble, so understanding how to gather, store, and spend resources is crucial to your success. In this chapter, we will cover the different types of resources available, how to manage them effectively, and the key role they play in shaping your tribe's future.
There are several key resources in Radix Tribes that your tribe will rely on to survive and thrive. Each resource has its own function and importance, and managing them effectively will be essential for building and expanding your tribe.
Food:
Scrap Metal:
Medicine:
Male Breeders:
Artifacts:
Managing your resources effectively requires balancing your tribe’s immediate needs with long-term goals. Poor resource management can lead to shortages, while careful planning can allow your tribe to grow steadily and securely.
Storage and Upkeep:
Upgrading Storage:
Balancing Resource Use:
Resource Trade:
There are several ways to gather resources in Radix Tribes:
Scavenging Missions:
Territory Control:
Conquest:
Events and Random Encounters:
The resources you gather will be used to expand and strengthen your tribe in several ways:
Recruitment:
Building and Upgrading:
Research and Technology:
Now that you understand how to gather and manage resources, the next chapter will focus on the heart of your tribe’s operations: your Chiefs. Learn how to leverage these powerful NFT leaders to lead war parties, scavenge for resources, and manage your tribe’s strategic goals.
In Radix Tribes, the success of your tribe hinges not only on your personal leadership but also on the Chiefs you recruit to command your forces and manage key operations. Chiefs are powerful, customizable leaders who enhance your tribe’s capabilities and allow you to expand your influence across the wasteland. These Chiefs are represented as NFTs, making each one unique and valuable, with stats that directly impact your tribe’s performance in combat, resource gathering, and strategic planning.
As the leader of your tribe, you are responsible for making the overarching decisions that shape your tribe’s direction. You’ll choose how to allocate your resources, plan your strategy for expansion, and decide how your forces engage with enemy tribes. However, you can’t be everywhere at once—this is where Chiefs come into play.
While you oversee the big picture, Chiefs handle the day-to-day operations, leading war parties, managing scavenging missions, and boosting your tribe’s overall performance in the wasteland.
Every Chief in Radix Tribes has four core stats, which define their strengths and weaknesses. When you recruit or purchase a Chief, their unique stats will determine how best to deploy them.
Charisma (Fire):
Intelligence (Book):
Leadership (Fist):
Strength (Muscle):
With these stats, Rax would be ideal for leading scavenging missions and commanding large war parties, but less effective in direct combat situations.
Chiefs are not automatically available—you’ll need to either recruit them through gameplay or acquire them via the NFT marketplace. Since each Chief is a unique NFT, they hold real-world value and can be traded with other players.
In-Game Recruitment: You can recruit Chiefs by completing missions, forming alliances, or discovering them during exploration. Some Chiefs may be hidden in the wasteland, waiting for a worthy tribe to find them.
NFT Marketplace: Players can buy, sell, and trade Chiefs with each other. Some Chiefs may have rare stats or abilities that make them highly valuable, both in-game and in the marketplace.
Once you’ve recruited Chiefs, you’ll need to decide how best to deploy them. Chiefs can be assigned to a variety of tasks, each of which leverages their specific stats.
Leading War Parties:
Chiefs with high Leadership and Strength are ideal for leading war parties. When assigned to a war party, their stats directly boost the performance of the troops under their command. A strong, leadership-focused Chief will ensure your armies move efficiently, follow battle plans, and fight with improved effectiveness.
Example: Sending a high-leadership Chief to lead an invasion into an enemy’s territory could increase your chances of success, especially if you’re up against a larger force.
Scavenging Expeditions:
Chiefs with high Intelligence are best suited for scavenging expeditions. They can lead small groups of warriors to explore ruins, wastelands, and abandoned cities, finding valuable resources like scrap metal, food, and even rare artifacts. The higher their intelligence, the more likely they are to discover hidden treasures and avoid dangerous encounters.
Example: If you’re low on food or medicine, sending a high-intelligence Chief to scavenge in a resource-rich sector might yield a valuable haul that keeps your tribe alive through tough times.
Diplomatic Missions:
Chiefs with high Charisma are excellent at forging alliances, negotiating ceasefires, and securing trade agreements. They can be dispatched to meet with other tribes and build relationships that can benefit your tribe in the long run.
Example: A charismatic Chief could negotiate a peace treaty with a rival tribe, giving you time to regroup and focus on expanding elsewhere, or secure a trade agreement that brings in much-needed resources.
Defensive Command:
Some Chiefs may come with special abilities or traits that give them unique advantages in specific scenarios. These abilities could be tied to their NFT status, making them rare and highly valuable in the game world.
These special abilities add another layer of depth to how you use your Chiefs in Radix Tribes, making each one a valuable asset.
Some Chiefs may also be upgradeable through gameplay. By completing certain objectives, participating in major battles, or using resources, you can boost a Chief’s stats or unlock new abilities. This allows you to build your Chiefs into even more powerful leaders, giving your tribe an edge in combat, resource management, or diplomacy.
Now that you understand the importance of Chiefs and how to use them, the next chapter will delve into combat mechanics. Learn how battles are fought, how troop movements work, and how to leverage your Chiefs to ensure victory on the battlefield.
Combat in Radix Tribes is a critical aspect of survival and domination in the wasteland. Whether you’re expanding your territory, defending key resources, or launching an offensive against rival tribes, understanding the game’s combat mechanics is essential for success. Combat is more than just sending troops into battle—it requires careful planning, strategic positioning, and the smart use of your Chiefs’ abilities to achieve victory.
Combat in Radix Tribes takes place during the turn processing phase, where your decisions, troop movements, and commands are processed simultaneously with those of other players. Combat occurs when your forces encounter enemy tribes in contested sectors, initiating a battle for control of the area.
Troop Strength: The size and quality of your army are fundamental to combat outcomes. Larger armies generally have an advantage, but the effectiveness of your troops can be influenced by other factors, such as the terrain and the leadership of your Chiefs.
Chief Leadership: The stats of the Chief leading the war party play a crucial role in determining the success of your forces. A Chief with high Leadership will coordinate your troops effectively, while one with high Strength can personally bolster your forces in direct combat.
Terrain and Positioning: The sector where combat takes place can greatly impact the outcome of the battle. Certain terrains, such as mountains or ruins, may give defensive bonuses, while flat open areas leave your forces more exposed. Choosing where and when to fight is key to success.
Weapons and Technology: Your tribe’s level of technological advancement will impact your combat abilities. Investing in better weapons, armor, and defenses through research can give you a significant edge in battle.
Morale: High morale can inspire your warriors to fight harder and resist breaking under pressure, while low morale can cause desertions or a collapse in battle. Chiefs with high Charisma can boost morale, ensuring your troops stay committed during the fight.
Random Factors (Luck): While most of the combat is calculated based on troop numbers, Chief stats, and terrain, there is always a small element of luck. Random events, like unexpected reinforcements or environmental hazards, can influence the outcome, adding unpredictability to the battlefield.
Each turn, you’ll be able to issue movement orders for your forces, sending them to different sectors of the map. Combat is triggered when two opposing forces end up in the same sector at the same time. Here's how troop movement and engagements work:
Engaging the Enemy: If your war party moves into a sector controlled by another tribe, combat will initiate. You can also be attacked if you leave your territory undefended or if an enemy tribe invades one of your sectors.
Multiple Armies: Depending on how many Chiefs you have, you can command multiple armies across different sectors. This allows for complex strategies such as launching coordinated attacks on several fronts or using one army to defend while another expands.
Retreating and Defensive Stances: If your forces are outnumbered or outgunned, you may want to retreat and regroup. Chiefs with high Leadership can perform tactical retreats, reducing losses and preserving your troops for future battles. Similarly, setting up defensive stances in sectors with natural fortifications can make it harder for enemies to overrun your territory.
Once all player movements and actions are submitted, the game engine processes the battle results based on the following steps:
Troop Comparison: The total number of warriors in each army is compared. Larger forces typically have the advantage, but the quality of the troops (influenced by research and weapons) and the Chief’s leadership stats also factor into the equation.
Terrain and Positioning: If your forces are positioned in defensive sectors like mountains, ruins, or choke points, they receive a defensive bonus. Attacking forces may suffer penalties if they are crossing difficult terrain to reach you.
Chief Influence: The stats of the Chiefs leading both armies are applied to the combat calculations. Chiefs with high Leadership increase the overall coordination and effectiveness of the army, while those with high Strength provide bonuses to troop combat performance. Chiefs with high Intelligence may avoid traps or outmaneuver the enemy.
Morale Impact: Morale influences how hard your warriors fight and how likely they are to flee or surrender if the battle turns against them. Chiefs with high Charisma can keep morale up, even during difficult battles, preventing your forces from breaking under pressure.
Random Events: Once the core combat factors are processed, a small degree of randomness (luck) is introduced. This could involve unexpected reinforcements, environmental hazards, or other surprises that can change the tide of battle.
Combat Outcome: The game engine calculates the final result, determining whether your forces emerge victorious, are forced to retreat, or suffer a defeat. After the battle, the outcome will appear on your Turn Sheet, detailing the casualties, sector control changes, and any resources gained or lost.
After a battle, the following outcomes occur:
Casualties: Both sides will take casualties based on the scale of the conflict and the balance of forces. Medicine will be needed to heal any survivors, and you may need to recruit new warriors to replenish your ranks.
Territory Control: If you win the battle, you take control of the sector. This will allow you to gather resources from that area in future turns. If you lose, the enemy takes control, and you may be forced to regroup and retaliate.
Morale Changes: Victory boosts your tribe’s morale, making it easier to recruit new warriors and improving your tribe’s overall productivity. A defeat, however, can lower morale and lead to temporary drops in resource efficiency or even troop desertion.
Resource Plundering: In some cases, victorious forces may plunder the defeated tribe’s resources. This could include taking food, scrap metal, or even valuable artifacts from the enemy.
Radix Tribes introduces several special battle scenarios that can add variety and complexity to combat:
Siege Battles: Attacking fortified positions requires different tactics. Chiefs with special abilities, such as Siege Master, can reduce the defensive bonuses of fortifications, giving your troops a better chance at breaking through.
Ambushes: If you send scouts ahead or use terrain to your advantage, you can set up ambushes for unsuspecting enemies. Chiefs with high Intelligence and Leadership can excel at laying traps that deal significant damage to the enemy before the main battle begins.
Nuclear and Chemical Hazards: Some sectors contain abandoned nuclear or chemical weapons that may go off during battle. There is always a risk of these weapons detonating prematurely, causing massive casualties or environmental destruction.
Artifact Power: Some tribes may possess rare artifacts that can be used in battle, giving them a temporary advantage. These items could boost troop effectiveness, increase defense, or even disable enemy forces for a turn.
Now that you have a clear understanding of how battles are fought in Radix Tribes, the next chapter will focus on Research and Upgrades. Learn how to invest in technology to enhance your tribe’s weapons, defenses, and other critical areas to stay ahead of the competition in the wasteland.
In Radix Tribes, mastering the wasteland isn’t just about brute strength and controlling territory—it’s about innovation. Research and technological upgrades are critical to evolving your tribe and staying ahead of the competition. Through research, your tribe can unlock powerful new weapons, improve defenses, and increase the efficiency of resource gathering. The decisions you make in research will shape the long-term strength of your tribe, providing both immediate advantages and opening up future possibilities.
Research allows your tribe to:
Research is the foundation for sustained growth, as it not only enhances your current capabilities but can also open up entirely new opportunities in combat and diplomacy.
Each turn, your tribe generates a set amount of Research Points (RP) based on your Intelligence stat and the sectors you control. For example, sectors rich in old-world technology or rare artifacts might provide bonus RP, while Chiefs with high Intelligence can speed up research progress.
You can allocate your RP to various research projects, which can take several turns to complete depending on the complexity of the technology and how many points you allocate each turn. Some technologies may require a significant investment of RP but provide major strategic advantages once unlocked.
Example:
Research progresses faster when more RP is invested, but spreading points across multiple projects can give your tribe a well-rounded set of improvements.
Research in Radix Tribes is divided into several key categories. Each category focuses on a different aspect of your tribe’s development, allowing you to specialize based on your tribe’s needs and playstyle.
Research in this category improves the effectiveness of your warriors and war parties. Unlocking advanced weapons, armor, and combat techniques will give your troops an edge in battle.
Fortifying your territory is crucial for long-term survival. Researching defensive upgrades will make it harder for enemy tribes to invade your sectors, giving you time to expand and gather resources.
Research in this category improves how your tribe gathers, stores, and uses resources. Efficient management of resources allows for faster growth and sustainability.
This category focuses on improving your tribe’s ability to explore the wasteland, find rare resources, and avoid dangers during scavenging missions.
In a world where alliances are as important as combat, diplomacy and espionage are powerful tools. Research in this category allows your tribe to gather intelligence on rival tribes or improve diplomatic negotiations.
Research in Radix Tribes follows a research tree structure, where unlocking basic technologies opens the path to more advanced upgrades. This tree-based system ensures that the technologies you unlock provide a natural progression, with more powerful upgrades requiring prior advancements.
You’ll need to prioritize which branches of the research tree to pursue based on your immediate and long-term goals. Do you want to become a military powerhouse, a resource-efficient empire, or a diplomatic and espionage-driven strategist? Your research choices will define your tribe’s strengths.
Certain rare artifacts discovered in the wasteland can unlock unique research options that aren’t available through standard technologies. These artifacts may offer advanced weaponry, old-world technologies, or powerful defenses that give your tribe an edge over the competition.
Example Artifact Research:
These artifact-driven research paths are rare but can completely alter the course of the game if you’re lucky enough to find and unlock them.
With research and technology at your disposal, you now have the power to innovate and strengthen your tribe. But the wasteland is filled with other tribes, each with their own ambitions. In the next chapter, you’ll learn about Diplomacy and Alliances—how to forge pacts, trade resources, and navigate the complex politics of Radix Tribes to ensure your tribe’s survival and success.
In the wastelands of Radix Tribes, diplomacy can be as powerful as any weapon. While combat and resource gathering are essential to survival, the ability to forge alliances, broker deals, and navigate the political landscape is often the key to long-term success. A well-placed alliance can provide protection, open up trade routes, and even help you achieve strategic objectives without engaging in costly battles. However, betrayal and backstabbing are always possible, and knowing when to trust—and when to strike—is crucial.
Diplomacy in Radix Tribes allows you to form relationships with other players, negotiate terms, and secure valuable agreements that benefit your tribe. These alliances can be temporary or long-term, depending on the goals of each party involved. Diplomacy enables you to:
Alliances in Radix Tribes are formal agreements between two or more tribes that bind them together for mutual benefit. An alliance can provide both tribes with strategic advantages, whether in combat, resource sharing, or defense.
Key Benefits of Alliances:
Diplomatic negotiations are handled through direct communication between players. Once you’ve identified a potential ally, you can initiate negotiations to determine the terms of your alliance. This could include:
Example of a Diplomatic Offer:
While diplomacy can lead to powerful alliances, it also opens the door to deception. Players can engage in espionage to gather intelligence on rival tribes, or sabotage enemy operations under the guise of diplomacy. Chiefs with high Intelligence and Charisma stats are particularly effective at carrying out covert missions.
Espionage:
Sabotage:
Alliances in Radix Tribes are not legally binding, and betrayal is always a possibility. A tribe that forms an alliance may wait for the perfect moment to betray their ally, launching a surprise attack when their defenses are down or stealing resources in the midst of battle. However, betrayal comes with its own risks:
Example:
Success in diplomacy is about more than forming alliances—it’s about knowing how to use diplomacy as a tool to achieve your tribe’s strategic objectives. Here are some key strategies:
Play the Long Game: Use diplomacy to form long-term alliances that secure your borders and allow you to focus on expanding into new territories without fear of being attacked from behind.
Temporary Alliances: Sometimes, a temporary alliance or ceasefire is all you need to buy time. For example, agreeing to a truce while you build up your forces or recover from a recent conflict can give you the breathing room to prepare for a larger operation.
Divide and Conquer: Use diplomacy to pit other tribes against each other. By encouraging rival tribes to fight among themselves, you can weaken both sides while focusing on your own growth. Once they’re exhausted, you can move in and claim their territories.
Deception and Misdirection: Diplomacy can be used to deceive your enemies. You might promise one thing while secretly preparing for a completely different course of action. For example, agreeing to an alliance while secretly preparing to betray your ally can lead to a devastating surprise attack.
In addition to forming alliances and negotiating treaties, diplomacy can also be used to establish trade routes between tribes. Trading resources with other tribes can help balance your economy, allowing you to obtain scarce resources without relying solely on scavenging or conquest.
Examples of Trade Deals:
Now that you’ve mastered the art of diplomacy and alliances, it’s time to dive into how the turn submission and processing system works in Radix Tribes. The next chapter will explain how to submit your tribe’s actions each turn, how the game processes those actions, and how to interpret the results in your Turn Sheet and Newsletter.
Radix Tribes operates on a turn-based system, where every player submits their actions, and the game processes them simultaneously to determine the outcomes. This asynchronous format means that strategy and planning are crucial, as each turn represents an opportunity for your tribe to expand, gather resources, and engage with other players, whether through diplomacy or combat. In this chapter, we'll explain the turn submission process, how your actions are processed, and how to interpret the results that are returned to you.
Each turn in Radix Tribes represents a set period of time where you’ll be making decisions for your tribe. During your turn, you’ll issue commands that define how your tribe acts in various areas of the game, such as resource gathering, troop movements, combat, diplomacy, or research. These decisions are all submitted to the game engine, which processes them along with the actions of all other players.
Once you’ve planned your tribe’s actions for the turn, you’ll submit them via the game interface. The submission process is straightforward:
Example Turn Submission:
1. Move war party led by Chief Valeria to Sector C3 (attack) 2. Assign 10 warriors to scavenge Sector B4 (scrap metal focus) 3. Invest 20 RP in Advanced Weaponry research 4. Send diplomatic envoy to Tribe B to negotiate trade (food for medicine) 5. Recruit 5 new warriors using available food resources
Once all players have submitted their turns, the game processes the results. This is the phase where the game’s engine takes all actions submitted by players and calculates outcomes based on factors like troop strength, research progress, and diplomatic interactions.
All player actions are processed at the same time. This means that while you might plan to attack a neighboring tribe, they may have already decided to move their forces elsewhere, or they could be launching their own counterattack. The simultaneous nature of turn processing creates a dynamic and unpredictable game environment.
Example:
If two or more tribes engage in combat, the game engine calculates the outcome based on troop numbers, Chief stats, terrain advantages, and any research or upgrades that may affect combat efficiency. Random events, such as ambushes or environmental hazards, may also influence the battle's outcome.
Diplomatic actions, such as forming alliances or conducting trades, are processed along with the other actions. If both parties agree to the terms of a trade, the resources are exchanged. If one tribe offers an alliance and the other tribe declines or betrays them, the result will be reflected in the turn results.
If your tribe is scavenging for resources, the success of the mission is calculated based on the Chief’s Intelligence, the number of warriors assigned, and the type of sector being explored. Dangerous sectors may yield greater rewards but also carry higher risks, potentially leading to casualties.
After the game processes all player actions, you’ll receive a Turn Sheet detailing the outcomes of your tribe’s actions for that turn. This Turn Sheet is your key to understanding what happened and planning your next set of moves.
In addition to your personalized Turn Sheet, you’ll also receive a Wasteland Newsletter. This newsletter provides a broader view of what’s happening across the map, including:
The Wasteland Newsletter helps you stay informed about the broader state of the game, allowing you to adjust your strategy based on emerging threats or opportunities.
Now that you understand the turn submission and processing system, the next chapter will explore the role of Special Events and Random Encounters in Radix Tribes. Learn how random events can impact the game world, introduce new challenges, and create unexpected opportunities for your tribe.
In Radix Tribes, the wasteland is an unpredictable and volatile place, filled with not only rival tribes but also environmental hazards, hidden dangers, and unexpected opportunities. Special events and random encounters add a dynamic layer to the game, creating new challenges or rewards that can shift the balance of power between tribes. These events can range from natural disasters to mysterious artifact discoveries, adding unpredictability to the game and requiring tribes to adapt quickly to changing circumstances.
Special events are game-wide occurrences that can impact multiple players or even the entire map. These events are often triggered randomly and may introduce both positive and negative outcomes for the tribes affected. They add an element of risk and excitement to each turn, forcing players to adjust their strategies based on the shifting environment of the wasteland.
Environmental Disasters:
Resource Windfalls:
Artifact Discoveries:
Faction Unrest:
Random encounters are smaller, localized events that occur as you explore and interact with the game world. These encounters can provide unexpected rewards, but they can also result in setbacks or challenges that need to be overcome. Random encounters can happen during any action, such as moving troops, scavenging for resources, or engaging in diplomacy.
Ambushes:
Hidden Treasures:
Neutral or NPC Factions:
Environmental Hazards:
Special events and random encounters add an unpredictable element to Radix Tribes, requiring players to remain flexible and adapt their strategies as the game world evolves. A well-prepared tribe can capitalize on these events, turning disasters into opportunities or using windfalls to accelerate their growth.
The wasteland may be unpredictable, but your tribe's economy should be stable and strong. In the next chapter, we'll dive into the Economy and Trading system, where you’ll learn how to balance your resource production, engage in trade with other tribes, and maintain the lifeblood of your tribe’s survival.
In Radix Tribes, a well-balanced economy is the backbone of your tribe’s survival and growth. Managing your resources wisely, securing trade agreements, and maximizing the efficiency of your production are crucial if you want to stay competitive in the wasteland. While combat and conquest are vital, it’s the resources behind the scenes—like food, scrap metal, and medicine—that sustain your tribe’s warriors and fuel your technological progress.
This chapter will explore the core aspects of economy and trading, helping you understand how to generate and manage resources, engage in trade with other tribes, and make decisions that will ensure your tribe's continued success.
Every action in Radix Tribes requires resources. Whether it’s feeding your warriors, crafting weapons, or investing in research, how well you manage your resource stockpiles directly influences your tribe's capabilities. The key to a thriving economy is resource balance—making sure you gather enough to meet your tribe's needs while also having surplus for future expansion or trade.
Food:
Scrap Metal:
Medicine:
Male Breeders:
Artifacts:
To keep your economy strong, you’ll need to constantly balance resource use. For example, if you invest too much food in recruitment, your warriors may start starving, leading to morale drops or desertion. Conversely, hoarding resources without investing them in upgrades or combat may allow your enemies to outpace you in technology or army strength.
Tip: Prioritize resources based on your tribe’s immediate and long-term needs. If you’re planning a major military offensive, invest in scrap metal for weapons and defenses. If your population is struggling, focus on food and medicine to keep your tribe healthy and growing.
In Radix Tribes, trade is an essential tool for balancing your economy and securing resources that may be scarce in your territory. Trading allows you to exchange surplus resources for those you lack, while also building diplomatic relationships with other tribes.
Example Trade Deal:
Trade negotiations require careful diplomacy. While most trades benefit both parties, it’s essential to ensure you’re not giving away too much. Some tribes may attempt to take advantage of your desperation for a resource by offering unfavorable terms. Use your diplomatic skills to negotiate fair deals, or consider forming long-term trading alliances with trustworthy tribes.
Tip: Chiefs with high Charisma can improve your tribe’s ability to negotiate better trade deals, making it easier to secure favorable terms.
To maintain a strong economy, you’ll need to plan ahead and adapt your strategies as the game evolves. Here are a few key strategies for building and maintaining a successful economy in Radix Tribes:
Resource Diversification:
Trade Alliances:
Stockpiling for War:
Technology Investments:
Use of Artifacts:
As your tribe’s economy grows and your influence expands, the endgame comes into focus. In the next chapter, we’ll explore the Victory Conditions in Radix Tribes, outlining the different paths to achieving dominance in the wasteland, from military conquest to resource control and diplomatic triumph.
In Radix Tribes, the wasteland is a brutal and chaotic environment, but victory awaits those who can rise above the destruction and outmaneuver their rivals. Achieving dominance in the game is not limited to one path—there are multiple ways to claim victory, each requiring a different combination of strategic thinking, resource management, and leadership.
Victory can be achieved through military conquest, resource control, strategic alliances, or a combination of all three. This chapter will explain the different ways you can win in Radix Tribes, helping you plan your path to glory.
1. Military Conquest: Military conquest is the most direct path to victory, where the goal is to dominate the map by seizing control of key territories and wiping out rival tribes. This victory condition is for players who prefer a more aggressive strategy, focusing on combat, expansion, and tactical warfare.
To achieve a conquest victory, you’ll need to capture and hold a majority of the map’s critical sectors. Once you control enough of the wasteland and have reduced your enemies’ forces to a minimal threat, you will be declared the dominant tribe. Conquest victories are often brutal, requiring relentless warfare and strategic positioning to maintain control over key territories.
Example:
2. Resource Domination: Victory through resource domination is for players who excel at managing their economy and controlling key resources. This victory condition focuses on gathering and stockpiling massive amounts of resources, ensuring your tribe’s prosperity while starving your rivals of the supplies they need to survive.
A resource victory is achieved by controlling the majority of the wasteland’s resources. This can be done by stockpiling a set amount of each resource type (such as food, scrap metal, and medicine) or by monopolizing key resources and using them to leverage power over other tribes.
Example:
3. Diplomatic Victory: Diplomatic victories are for players who excel at alliances, trade, and manipulation. This victory condition focuses on forging powerful alliances with other tribes, negotiating favorable deals, and leveraging diplomatic influence to achieve your goals.
A diplomatic victory is achieved when your tribe forms a powerful coalition of allies that control a majority of the map. Alternatively, you can manipulate rival tribes into destroying each other, leaving your tribe as the most influential and powerful group in the wasteland.
Example:
As you approach the endgame, the competition becomes fiercer, and rival tribes will fight desperately to prevent you from claiming victory. The final stages of the game require careful planning, as you’ll need to balance your military power, resource stockpiles, and diplomatic influence to secure the win.
Once a tribe achieves the conditions for victory—whether through conquest, resource control, or diplomacy—the game will end, and the winning tribe will be declared the ruler of the wasteland. Victory in Radix Tribes is hard-earned, and only the most cunning, strategic, and resilient tribes will rise to the top.
In this final section of Radix Tribes, we’ll provide additional resources to help players fully understand the game mechanics, terms, and processes. This includes a detailed Glossary of important game terms, examples of turn submissions, and explanations of how various aspects of the game work in practice.
Here are some examples of how a typical turn submission might look, showing a range of actions from troop movements to resource management and diplomacy.
This example shows a balanced approach, with a mix of combat, resource gathering, and research investment.
Turn Submission:
This example highlights a tribe focused on military expansion and aggressive actions.
Turn Submission:
Turn Outcome:
This example showcases a tribe focusing on diplomacy and trade rather than combat.
Turn Submission:
Turn Outcome:
Here’s a comprehensive glossary of key terms used throughout Radix Tribes:
War Party 1:
War Party 2:
Scavenging Team 1:
Scavenging Team 2:
Diplomatic Mission:
Trade Deal:
In a decisive battle, Tribe A captured Sector E4 from Tribe B, marking a significant territorial gain. Tribe B's outpost was swiftly overrun, with heavy casualties on their side. Chief Zara the Vengeful led the charge, securing food and scrap metal to bolster Tribe A's growing empire. With this victory, Tribe A now controls a critical choke point near the resource-rich southlands.
After tense negotiations, Tribe A and Tribe D have agreed to a ceasefire for the next 3 turns. Sources close to the negotiations report that Chief Orin the Silver-Tongued played a crucial role in brokering the deal. For now, both tribes will focus on consolidating their territories, though rumors suggest that this truce may only be temporary.
Reports are coming in of a neutral nomad tribe operating near Sector B2. Scavengers from Tribe A reportedly encountered the nomads during their resource hunt and successfully completed a small trade. Local scouts advise caution, as these nomads may move unpredictably or strike at vulnerable scavenging teams in the future.
Unconfirmed reports suggest that a powerful old-world artifact may have been discovered in Sector G6. Sources claim the artifact could offer its wielder unparalleled research speed or even unlock new combat technologies. Several tribes are rumored to be preparing expeditions to uncover this treasure, but the toxic swamps surrounding the area may pose a deadly challenge to any who dare venture there.
A rare Blood Moon is expected to rise over the wasteland in two turns. Superstitious warriors in multiple tribes are already murmuring about its potential effects on morale and battle readiness. Leaders are advised to prepare for any disruptions as fear and superstition spread through the ranks.
With these appendices, you now have a full understanding of how to play Radix Tribes—from building your tribe and leading it to victory, to managing your economy and navigating the complex political landscape of the wasteland. Whether you seek conquest, resource domination, or diplomatic supremacy, the fate of your tribe is in your hands.
Welcome to the wasteland, and may your tribe rise to power!
PART 1 - Fists in the Dust
The midday sun was scorching, pounding down on the wastelands like a fiery hammer. A crowd had gathered in a rough circle, dusty boots crunching over the cracked earth as they jostled for a better view. The chants and cheers rose in a fevered din, echoing against the rusted-out hulks of vehicles scattered around the edges.
In the center of the commotion, Tara Blaze spit a gob of blood onto the ground, her smirk splitting her face like a scar. Her knuckles were raw, bruised purple and red, but she wasn't slowing down. Across from her, a hulking figure—a woman from the Bone Dogs tribe—staggered back, clutching at her broken nose.
“This breeder's ours,” Tara snarled, her voice dripping with the kind of confidence that could only come from a woman who had stared death in the face too many times to count and had learned to laugh back at it. The breeder—a scrawny, terrified man no older than twenty—was crouched behind her, trying to make himself as invisible as possible. His face was a mask of fear, eyes darting between the two fighters, knowing his fate hung on the outcome of this brawl.
The Bone Dog woman wiped her nose, staring at the smear of blood on her hand with an expression that was equal parts rage and disbelief. “You think you can just walk in here and take what’s ours, Blaze? This ain't Vixen turf. You’re a long way from home.”
Tara’s eyes flashed. “Home? Sweetheart, wherever I stand is Vixen turf.”
Without warning, she lunged forward, her boot kicking up a cloud of dust as she closed the gap between them. She threw a punch that connected with the Bone Dog’s jaw—a sickening crunch that silenced the crowd for a heartbeat. The woman crumpled to the ground in a heap, her body limp against the dirt. A few scattered cheers rose from the Iron Vixens standing at the edge of the crowd, Tara’s girls, each one of them as fierce and ragged as their leader.
Tara grabbed the breeder by the arm, hauling him to his feet with a jerk. He winced but didn't dare make a sound. She leaned in close, her voice low so only he could hear. “Listen, breeder. You’re coming with us now. Try anything stupid, and I’ll leave you in the wasteland with nothing but your regrets. Got it?”
The breeder nodded frantically, his eyes wide.
Tara turned back to her crew, raising her arms triumphantly. “Alright, ladies, let’s get out of this dump before someone else gets any bright ideas!”
The Iron Vixens whooped and hollered, the energy in the air palpable. Tara led them back to where her buggy—the Beastie—was parked, its patchwork of steel plates glinting in the sun, as if it knew it was about to be part of another madcap escape.
As they sped off, the dust cloud rising behind them, Tara cast a glance at the breeder, now huddled in the back seat. She thought of the stories she’d heard about the Echo Vault, the power it was said to contain, and she couldn’t help but grin.
She had plans for this breeder. Big plans.
Radix Rising: Part 2 - Vixens on the Run
The Beastie tore across the wasteland, wheels kicking up a gritty trail behind it. Tara gripped the wheel with one hand, her eyes squinting against the wind. Next to her, her second-in-command, Mara, was fiddling with an old piece of tech, a scanner salvaged from a raid a few months back. It buzzed intermittently, and Mara smacked it on the side, a curse on her lips.
“That thing ever gonna tell us anything useful, or are you just keeping it for the sentimental value?” Tara shouted over the roar of the engine, her trademark grin plastered across her face.
Mara shot her a glare, her shaved head glinting in the sun. She was smaller than Tara but wiry, with a permanent scowl that said she wasn’t someone to mess with. “If you want to drive blind, Blaze, be my guest. But this baby—” she shook the scanner, “—is gonna tell us where the good stuff is once I get her talking.”
“Sure, if we’re not dead by then,” came a voice from the back seat. Pixie, the youngest of the Vixens, was leaning out the side, goggles strapped tight across her eyes, her wild green hair whipping around her face. She was the explosives expert—and the joker of the group. “Pretty sure I’ve seen scavengers build better tech outta scrap metal.”
Mara gave her the finger without turning around, her attention back on the screen. Tara just laughed, her eyes scanning the horizon. The wasteland spread out around them, flat and unforgiving, dotted with the occasional crumbling ruin or twisted wreckage. In the distance, the faint outline of a mountain range was visible, hazy through the dust. Somewhere out there was the Echo Vault. And if the stories were true, it was about to change everything.
Juno, the last of the crew riding in the Beastie, leaned forward between the seats. She was the smooth-talker, the one who could charm her way out of trouble when Tara's fists weren’t the best option. Her dark hair was pulled back into a tight braid, and her eyes were sharp as she looked at the breeder huddled beside her. “You got a name, breeder?” she asked, her voice calm, almost gentle.
The breeder looked up, his face pale. “J-Jesse,” he stammered, glancing nervously at Tara.
Tara caught his look and shrugged. “Relax, Jesse. You’re with the Vixens now. That means no one’s gonna hurt you… unless you give us a reason.” She shot him a wink that did nothing to ease his tension. “Now, you’re gonna help us find something. You know anything about the Echo Vault?”
Jesse swallowed, his eyes darting from Tara to Juno and back again. “I’ve… I’ve heard of it,” he said slowly. “They say it’s got tech from before… before everything went to hell. Stuff that could…” He hesitated, and Tara raised an eyebrow.
“Could what?” she pressed, her voice deceptively light.
“Change things,” Jesse finished, his voice barely above a whisper. “But it’s dangerous. The tribes that go looking for it… they don’t come back.”
Mara snorted, her eyes still on the scanner. “Yeah, well, they probably didn’t have us.” She gave the scanner one last smack, and it let out a series of beeps, the screen flickering to life. “There we go. Got something.”
Tara leaned over, her eyes narrowing at the screen. A map of the wasteland blinked into view, a red dot flashing near the mountains. “That’s it?” she asked, her grin widening.
Mara nodded. “That’s it. If the intel’s right, the Echo Vault should be just beyond those peaks.”
Tara let out a whoop, slamming her foot down on the gas. The Beastie roared, surging forward, the mountains growing closer with every second. “Alright, Vixens! Let’s go make ourselves legends!”
The Vixens cheered, the sound lost in the wind as they sped across the wasteland, the sun sinking lower in the sky. Tara could feel the thrill of it in her bones—the promise of danger, of glory, of something more. She didn’t know what they’d find at the Echo Vault, but she knew one thing for sure: whatever it was, it was going to be worth the fight.
And Tara Blaze was always ready for a fight.
Radix Rising: Part 3 - Trust Broken
The sun had dipped below the horizon by the time the Vixens reached the edge of the mountain range. The rocky outcrops cast long, eerie shadows across the ground, and the air had cooled, a stark contrast to the blistering heat of the day. Tara slowed the Beastie to a stop, the engine rumbling low as she eyed the terrain ahead.
“Alright, ladies. We’re hoofing it from here,” Tara said, turning the key and cutting the engine. The Vixens piled out, each one of them stretching and cracking joints after the long ride. The breeder, Jesse, looked pale but kept quiet, eyes darting nervously between the Vixens.
“Echo Vault should be somewhere just over that ridge,” Mara said, tapping the scanner that was now finally cooperating. “The entrance is supposed to be hidden, but if the maps are right, it shouldn’t be far.”
Tara nodded, but before she could give the order to move out, a sharp whistle pierced the silence—a signal from the rocks above. Instantly, the Vixens were on high alert, weapons drawn and eyes scanning the darkness.
“Hold your fire, ladies,” Tara called out, squinting up at the ridgeline. A figure emerged from the shadows, stepping forward with an easy, confident stride. She wore tattered leathers, her face half-covered by a dust mask, but Tara would recognize that stance anywhere.
Eve Salin.
“Eve,” Tara said, her voice a careful mix of caution and warmth. “Didn’t expect to see you out here.”
Eve let out a low chuckle, her eyes glinting dangerously in the twilight. “You didn’t, did you?” She descended the rocky path with feline grace, her own crew—the Razor Hawks—appearing behind her, each one armed to the teeth. The tension in the air was palpable as the two groups faced each other.
“Heard a lot of noise about the Iron Vixens making a move out here,” Eve continued, her gaze fixed on Tara. “Figured I'd come and see what all the fuss was about. Maybe lend a hand... or claim a share.”
Tara's grin was all teeth. “No fuss, just a little exploration. Didn’t know you were keeping tabs on me, Eve. I’m flattered.”
Eve’s smile didn’t reach her eyes. She looked over the Vixens, then at Jesse, who was still cowering in the back. “A breeder? And out here? You must be on to something big, Tara. Something you’re not telling me about.”
Tara shrugged, playing it cool. “We’re just looking for supplies. Nothing major. Thought we’d keep things simple.”
Eve stepped closer, her eyes narrowing. “You know, I thought we were allies, Blaze. But it looks like you’re keeping secrets from me. Secrets that might be worth more than just a few crates of supplies.” She paused, her hand moving to rest on the hilt of her blade. “I don’t like secrets, Tara.”
Tara could feel the tension rolling off her crew. Mara’s hand was hovering near her pistol, and Pixie was visibly itching to reach for her explosives. But Tara held up a hand, her eyes locked on Eve's.
“Alright, Eve. Let’s be real. There’s something out here. Something big. But we don’t know what we’re dealing with yet. I didn’t want to drag anyone else into this until I knew more,” Tara said, her voice steady. “But if you’re here, maybe we can work something out.”
Eve tilted her head, considering. For a moment, the only sound was the rustle of wind through the rocks. Then she smiled, the kind of smile that promised nothing but trouble. “Maybe. Or maybe I take what you’ve got now and save myself the trouble.”
In an instant, Eve's blade was out, glinting in the moonlight. But Tara was faster. She moved like lightning, her fist connecting with Eve’s wrist, sending the blade clattering to the ground. The Vixens and Razor Hawks sprang into action, weapons raised, but both leaders held up their hands.
“Enough!” Tara barked, her eyes never leaving Eve's. “You want to do this, Salin? Really? You think your Hawks can take my Vixens?”
Eve stared at her, breathing hard, then slowly lowered her other hand. She let out a breath, her shoulders relaxing—just a bit. “Alright, Blaze. You’ve got guts, I’ll give you that. Maybe we can work together… for now.”
Tara nodded, the adrenaline still coursing through her veins. “Good choice. Now, how about we find that Vault, and then we can talk about shares?”
Eve gave a curt nod, her eyes still sharp, still wary. “You better not be playing me, Tara. One wrong move, and we’re done.”
Tara smiled, that wild, fearless grin. “Wouldn’t dream of it. Let’s go make ourselves some legends.”
And with that, the Vixens and the Razor Hawks moved forward, an uneasy alliance forged in the dark, the promise of power driving them into the unknown.
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